Your game idea is not big enough!
While I can appreciate there are a lot of people in the world who have ideas that will never be realized, one thing that simply needs to stop happening in the Game Development field is this. Stop telling people why they can’t do something. Instead, start telling them how they can. If you are doing something in the game development space, congratulations! That’s awesome. However:
Stop using dollar signs, man hours, and what’s been done in the past as a bat to exclude people. It’s counter productive, and it diminishes us all by making us look like assholes. Like what we do is ultra exclusive, and you need the right “key” to gain entry.
This is the single biggest problem I see in the game development space. I realize that Clint Bellanger’s little calculator is somewhat tongue in cheek. But it does more harm than good, in my opinion. It creates a dividing wall that makes people want to walk away, when what we all should be doing is working to bring more ideas, and people with ideas into the fold.
For the record, we’ve been developing Emerald Kingdom for a couple years now. Money spent so far? Under 20K. I think it’s even under 15K. Over two years. Recently, we have begun spending more, because we now have more funding. But we started with $300.00. That’s it. Our development process has been slow, but it’s been careful and considered. It’s not going to cost us 18 Million Dollars. It’s certainly not going to bankrupt us. By proceeding and doing things the way we have, we have created something bigger than we are.
Can everyone replicate what we have done? No. But anybody can. If you don’t want to be a positive influence in what is, at the core a creative industry…an industry where making the first step is often the most important, you should maybe consider finding someplace else or some other industry to spread this “wisdom”. We may fall on our face, we might very well fail in our endeavors. But the people in this company will never spend a day wondering about “what if we had tried that”, sometimes the journey is worth it, no matter the outcome. When we look at the daunting tasks we face each and every day, we remember that Bungie started with two guys. We remember that Three Rings started with one mans idea. We remember that one person created Choplifter. We remember that 4 college kids created Tibia, as a student project. Every time someone posts an article about “Why you can’t create an MMORPG” we sit back and laugh our silly heads off.
Push past the naysayers, ignore the people who tell you something cannot be done. Doing so puts you in the company of people who have gone on to do awesome things. Game Development is not an exclusive club. Anyone can get into it. Anyone. When someone tells you your idea is too big, or won’t work, engage them! Show why it can. I will admit: passion alone is not enough. But passion and belief in your idea will carry your idea far: it will allow you to convince others you’re serious.
The naysayers will tell you they’re just helping you. Help is when someone says: here’s a problem, and try to give you options to try and fix it, making the idea better. But this industry is chock full of people who will do what they can to turn you away. We know, we have met quite a few. We didn’t let it stop us.
Don’t let it stop you: Get up, make, create, share ideas, and be awesome!












Creator of said website here.
I’m about 2.5 years into my own project. Total actual money spent? About 4k. I don’t even want to know the total number of hours.
You’re right though. Actually, I think we have more power than ever to create amazing games with no budget at all. With current tech I can, nearly alone, create a game comparable to a AAA title from the 90′s.
I added an advice page to the website. I still think new devs should start small and grow incrementally, and I made sure to explain that properly.