Posts tagged Sprites

Some more UI elements have been coded in...

New art, promo, and WireWork updates.

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Short form today, we wanted to release some updates on how WireWorks is coming along. While it’s a bit behind schedule, it is coming along nicely. All the basic gameplay mechanics have been coded, now it’s on to some of the trickier game logic. We have a great deal of code work ahead of us in the coming months, which is why we are looking around for another developer. Meanwhile, while we conduct our talent search, work goes on. Here are some updated shots of WireWorks:

Some more UI elements have been coded in...

And gel now flows through the circuits....

While programming is working on WireWorks, our art department is working on two things: drill downs of concepts into gamesprites, and paints of concept artwork. Every so often, we like to release a promo of a Sprite. Sprites are the Major NPC class in Emerald Kingdom; they are central to the theme of the world. They will be very interactive, and their impact on the game play will be significant. We do not release every bit of art we complete…but this Sprite is special.

Meet Pearly. She is, without a doubt, one of the more aloof ones...

Meet Pearly. She is one of our more aloof characters, both in design and in how we plan to structure her mannerisms. Pearly is based on someone we actually know and love. We wanted to do right by her, as she supplied me with a plethora of ideas from a player perspective. She also contributed heavily to my thinking in the way of NPC to Player interactions. See, it’s one thing to say you want to do things differently, but if you want to do things differently…well, that means talking to people who play and love games. Pearly is one of those people.

Pearly the Sprite will be a special Sprite, she will dole out a system mark: The Mark of Love. Emerald Kingdom will allow social play in the area of character marriage. When that happens, Pearly will arrive and mark the characters as such. In the real world, Pearly asked that her namesake be a bit of a vagabond of sorts. So one of the behavior models being put together for Pearly the sprite is right up that alley. You may find her ranting about needing a brush, or a day spa…or find her napping on a park bench. Hardly a moron however, she figures in some of the backstory being developed. She can be a powerful and insightful force.

As usual, when we release concept art, when we can we like to release some wallpaper. Pearly is no exception:

Pearly Promo 3

We have released these on our DeviantArt channel, and you can find them there for the taking.

We hope you enjoy them. We want to shout out to Pearly for letting us use her for the game. =)

The side wall has various stuffs. Note though, our UI reference shots from other games.

A fresh view of the wall…

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As a producer, I design visually. Because of this, I have to be surrounded by the artwork that the Art Department cranks out. It’s not enough for me to say “Beatrice does this” or “Paranoia says that”…

I have to be able to put faces to names. But more importantly…I have to be able to visualize the scenes and quests and game in my head. When Dave writes story related material, I need to be able to put the parties involved into the situation that’s been written. Believe it or not, I started with just a bunch of inspirational pieces I found here and there. I put these into our development wiki, and used them to start building my internal visual reference of how things were going work. What it would look like.

As original art was produced, I would replace the inspirational image, with our original. That’s when things really take off on some levels. It’s a form of Quality Control in some ways: If I can see the picture in my mind, and it works perfectly…I know we are on the right track. But, back to visual design…my office walls are filled artwork progressions. Awhile back, I posted about my walls.

Well, a couple weeks ago, we made a big push to finish the basic concepts of the needed artwork for the alpha/beta. Having finished that, we are painting them up. You saw an example of this yesterday, with Thrynity. What you do not typically see is the design process in motion. Last time readers here saw my wall, it was full…

The back wall holds Sprite progressions...

These days, it’s really full. And it’s getting fuller with each passing day. We are getting one to two Sprites painted a day. Once all the major NPC’s are painted, we will begin drilling these into models, and then: the final animated gamesprites.

But even in this format, they are quite useful to me, and the writing director. Even in this format, it allows us to dream up the world of Emerald Kingdom, visually…and let’s imagine scenarios and events. Without accurate and quality artwork, Emerald Kingdom cannot come alive in my mind.  If I cant see it, then neither will you.

The side wall has various stuffs. Note though, our UI reference shots from other games.

Items, beasts and miscellanea, as well as player clothes, player models and hairstyles are just as important. We have not forgotten about those. Nor have we forgotten to reference the works of others. Thing is, there is no reason in the world to re-invent the wheel when it comes to things like basic UI design. At the same time, we have buildings and specialized objects in the design queue. We also have beasts, monsters…everything you could need or want in an MMO.

So, while we may be quiet here on the blog and elsewhere from time to time. Remember these walls. My walls change every day. As they change, the game gets an inch closer to reality, and all of us here at Double Cluepon feel another pinch of happy as we get closer to our goal.

Thrynity-2

In the space of a meanwhile…

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WireWorks is being assembled and put together. But, we have not stopped working. We are now busy producing characters and objects and items and clothes and…the list goes on…

Emerald Kingdom has now gone from something that we were laying the groundwork for, to a full time effort. While we were working on Wire Works, Emerald Kingdom was still getting 70% of our time. Now from an art and writing standpoint, it’s getting 100% of our time. The studio is producing art for the Doug now, while he does the assembly of WireWorks. When WireWorks is done, Doug will then have some assets to start putting together the Alpha of EK.

Meanwhile, we have not forgotten about the folks watching and waiting. A concept for one of our baddies was finalized the other day, and we figured we would release it as a wallpaper. So far, we have been showing you the nice and the pleasant. Beatrice, Para, Confusia…Avatea. All fairly good girls. You know, good, wholesome. That’s not the case with our subject today…

Definitely not dating material.

Thrynity is not a good girl.

Thrynity is a Sprite. And while she may look like you want to have her on your arm, looks can be deceiving. We produced a set of 4 for Thrynity. Enjoy them all.  Remember to keep passing the word to everyone you know. We are starting to get more positive attention, and more looks. We like that..Keep it up!

Links to the others:

Thrynity Plain.

Poison 1

Poison 2

sketchbook-015

Jogging through waist high Jell-O.

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This week has had moments where it was slow going. But, it also has had some moments where things went very very quickly. Overall, it’s been a very good week. We should be wrapping up on all the main model roughs by tomorrow. Painting them will start next week. But, thus far, here is a small sample of what you have to look forward to. We decided to share some of the Sprite model roughs with you. As we mentioned before, Sprites are a major NPC type. So, in addition to sharing the models, we also wanted to give you a bit of information on what to expect from them.

Pearly. A living non sequitur. Handle with oven mitts.

Pearly:

We worked on Pearly quite a bit. The thing about her is that she is a very aloof girl. Pearly is a Sprite who is reponsible for the Mark of Love. She will bestow this on players who marry within The Emerald Kingdom. Despite this, it will not be unusual to find her sleeping on a bench in town, or raving incoherently about spa’s and having her nails done. She may come to a wedding and offer advice about good divorce attorney’s. She’s just that kind of fun. Sometimes inappropriate, sometimes just over the line…but lovable nontheless.

Pearly is a Sprite we had a great deal of fun designing. While a lot of it was piecing together things from photos, and elements from other sources, it ultimately came down to trying to do justice to a person who yells “FACIAL SPA TREATMENT!” for no particular reason. (Pearly is based on a person we know.)

With that kind of in your face attitude, we did not want to diminish the real value of the character with less than a full effort. Pearly is one of our favorite Sprites.  We cannot wait to drop her into Emerald Kingdom.

We hope you come to enjoy her in the game as much as we enjoyed designing her.

Malleus. Mister Machine.

Malleus:

We had a great deal of trouble designing Malleus. But then, sometimes some of the more in depth characters give you the most trouble. You start to get afraid that you are not installing a good window of insight into what the character is about. We sometimes worry that we might fail to properly present a model. Not just to the public, but to ourselves. These concept models are what we use to create the gamesprites you will see. They will influence Emerald Kingdom for years to come. The models can set the tone.

Malleus is a complex Sprite. He has some issues, but he has a heart of gold. He’s a pretty central character, and he hands out the Mark of Mecha/Machine. (We have not decided on the exact mark name yet. Don’t want to be too cliche!). Malleus is a disciplined, and orderly fellow who started life in the old days as a soldier. He understands the nature of tools to get a job done, be it technological…or a group of men.

The writer called for a Kurt Russell type of character for Malleus. While we wanted some of the Kurt Russell seriousness, in designing Malleus, we had all sorts of problems. He kept looking too much like Guile for awhile, or an unholy mixture of Kurt Russell and Guile.  Eventually, he started to emerge.  Now he looks a bit stately, and as a General from the ancient times…he was a well versed combat man.

We definitely are looking forward to seeing this one get a coat of paint.

Thrynity. Poison is poison. No matter how you dress it up.

Thrynity. Poison is poison, no matter how you dress it up.

Thrynity.

Thrynity. We had very little doubt as to how she would eventually turn out. Thrynity is one of those women who have impeccable style, and have no problem letting others know this. Thrynity doles out the Mark of Poison. The important thing to remember here is poison is not always the kind you imbibe through your mouth, or your skin. It can be mental. The Mark of Poison will be useful for the deception and criminal class of character.

When we designed Thrynity, we knew she was going to be a very pretty woman. What we did not know was whether or not she was going to be the heavy type of woman, who swings hard…and dresses like a badass. We found her though..to be better treated as subtle. Poison is subtlety in one of it’s highest forms.

Thrynity is going to be a townie. You will see her, and she will be one of those Sprites who interacts quite a bit with the people. Just remember to ask yourself if what you are hearing might be a lie wrapped in truth. Thrynity will always love dropping little bombs on people. It will be up to the player to decide how much veracity to give her.

Tellerpen. Always check to see if the dice are loaded.

Tellerpen.

Tellerpen has an interesting history. Early in development, it was recognized that a “Trickster” was going to be needed. Loki has been done to death, and nobody wanted Rumpelstiltskin. In our development wiki, he started out with the name Loki, despite nobody wanting it. Time went on and as we started to develop Kerix, Tellerpen started to take shape.

Named after Penn and Teller, he is the pinnacle in now you see it, now you don’t. Thats why he is the bearer of the Mark of Trickery. It will be another useful mark for those people who enjoy criminality, or deception classes.  While Tellerpen will definitely been on the lookout for people to beguile, it’s important to realize that while he will be a pain, he is not stripped of Altruism. He just loves the thrill of the better mental mousetrap. He is the type to play with his food, but he may at least make it enjoyable for the prey as well.

Trickery with no soul, at the core of it is evil personified We have one of those. Kerix. Tellerpen is more concerned with simply having fun at the expense of others, or having fun playing one group against another and standing back to watch the outcome. He will be another Sprite to keep an eye out for…if only to be careful.

Beatrice. Note that she is still not a soccer mom.

Beatrice.

Now that we have thrown out some of the medium to heavy hitters in the Sprite category, I thought we might also throw out a finished model we did this week. We have always had an issue with the original Beatrice models. They were too happy, too buoyant. They never matched the style we had developed using Avatea.  We tried more than a few times from scratch with Beatrice. Each time, we wound up putting her aside to do other things.  That all changed this week. We finally managed to capture the mother of Confusia and Paranoia. We brought her out, and gave her a look that tells you what Beatrice is all about.

Now she looks like she has the experience of her many years. She looks like she has the mileage you would expect her too. Young looking. Her eyes look older than she does. That’s an important feature. Beatrice holds the Mark of Mind. She is more balanced than you might think. She sees things in ways nobody else does. While she has a great deal of concern for her children, she shelters them a bit too much. If you look into her eyes you can see why: she thinks by sheltering them she can avoid them having her eyes. Note also, we removed her broad belt, moved her keepsake to a necklace, and added some embroidery to her pants. All in all…a great new design we are satisfied with, and completely in love with.

We have to say, we have been enjoying this week of Concept Artwork. We are nearly at the point where we have everything we need for version 1. Once we get this week’s work done, it will be time to create gamesprites, textrures, etc from the models we have produced this week. In short, we still have a lot of work. But we are many steps closer now.

To celebrate the new Beatrice model, we are going to re-issue her wallpapers with the new artwork. Enjoy.

Wallpaper Promo 1

Wallpaper Promo 2

Wire Works Screenshot.

Double Cluepon Announces: Official Licensee for Webcomic and Related Merchandise

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The ink has dried!

Joan Varitek (web/blog/deviantart/twitter) has signed an exclusive licensing contract with Double Cluepon Software. She is a highly talented artist and illustrator, and she will be producing a web-comic based on the story and characters of Emerald Kingdom. In addition, we will be promoting her work in general, (because, her regular non Double Cluepon work is freaking awesome too! ) and she will be cross promoting Emerald Kingdom and it’s associated games.

The web comic will cover the topic of Confusia and Paranoia. Two of the major NPC’s. She will also be producing a one off comic story, which will allow the players to get into Emerald Kingdom’s rich story and characters. It will be from there that you will start to learn about Kerix, and Avatea….Beatrice and Phenix. It will let you get to know The Sprites, because after all…you will be playing in a world where they live.  You will also have the opportunity to get information from the comics that may lead you to interesting things within the game. That’s right: by reading the comic, you can get game information and clues to activities not available elsewhere.

But Joan is more than just a one trick pony. She will also be producing anything from prints to books based on the licensed IP. So be on the lookout for it. She has our full support, and we have every confidence in her ability to do great things with our kids. She “gets it”, and is on board all the way…we selected her because she meshed so well with our people…and her style is simply awesome. We can’t wait to see our Emerald Kingdom family start to come alive at the stroke of her pen.

So, be sure to check out and bookmark her sites. She is an official licensee, and official promoter for Double Cluepon. Thus: she is an official channel of information. You can see her announcement here.

Joan Varitek:

Website:  http://www.joanvaritek.com

Deviant Art Page:  http://calliope52.deviantart.com/

Blog:  http://pinkopigtails.blogspot.com/

Twitter:  http://twitter.com/pinkopigtails

Now, onto other news:

Wire Works Screenshot.

The name of the first quickplay has been chosen: Wire Works. It’s about 75% complete, and will be coming soon to a screen near you. You will want to be careful when playing it, or you may be liable to make Elphie angry:

Angry Elphie is Angry.

Needless to say, this is not something you will want. Yay for negative reinforcement.  Wire Works should be hitting internal alpha testing in a few weeks. Once it’s tested, and ready for release, it will be posted on emeraldkingdom.com, which is having the final touches put on it before being published.

Some of the things you will see on emeraldkingdom.com:

  • Forums will be opened to the public.
  • Official Releases.
  • Beta Sign up.
  • Some of the comic content alluded to earlier.
  • We will be releasing a feature list at that time. (Although, we would like to get it out sooner.)

Needless to say, we have been busy little cluepon dispensers. So, keep an eye out. There is plenty more to come. We have only just started lighting things up. This week, all the conceptual art will be completed. As we complete artwork, some of it will be posted. So, keep a keen eye out for artwork.

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