Posts tagged Double Cluepon

The bonus of being off the grid.

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I think we’re really unpopular with some people. Which is fine and all. In fact, I think there’s some truth to the idea of taking pride and rep points by looking at the people who are dismissive, or outright despise you. However, it is one of the reasons we withdraw for the most part and want to let Emerald Kingdom speak for itself. That said, a really interesting thread over here, and comment on twitter, and my response got me to thinking a little bit.

Folks here at Double Cluepon have met and spoken with various other developers. We have been truly inspired by quite a few, and less than inspired with others. But, one thing we have found is: we tend to resonate more with the real entrepreneurs and the ones who dream. The ones who actually pour something into what they do. Now with that said, this is not a discussion into what a real entrepreneur is or is not. Because I think that boils down to personal perception. No. What this post is about is some of the observations I and others have made about the developer community, and why these observations are important to use as a company.

From my own point of view, (and indeed, quite a few other viewpoints of folks here at Double Cluepon) I have found that there are two distinct types of people in *any* industry: the ones who ask questions out of a love for their industry, and the excitement you could bring to it with your own ideas and dreams, and the ones who ask questions or make comments because they want to tear you apart, or see you fail. We all know the type: they look for reasons to be dismissive, or put off by ideas. They always couch their questions in such a way as to try and trip you. In my own experience…I tend to see these ruinous types as toxic. They feel as though what they are doing, and where they are doing it is some kind of exclusive club. They are almost never excited by new things, or ideas. They tend to come at you with conventional group think, and look to tear down the notion you could fly.

Which, in some ways, is fair. After all they were doing it before you. They may be jaded by hearing similar things from others. But, in any industry, and especially the game industry: you could and should be a better ambassador.

One thing I have found though, and that is this: whether it be in printing, I.T, pharma (just a few I myself have worked in), etc: the ones who poo poo you more are typically ones who are heavily invested in shortcuts, and are also very steeped in making money as quickly as possible. I’ve actually met people in games who have been dismissive to colleagues in Double Cluepon, and in the same breath, while demoing games admit “They have no idea how critical parts of their IDE” actually work. Even better, we have been criticized by some folks (some of which think drag and drop in Unity is “neat”) for wanting to make content creation easier for people to use to make games… To which I say: LOL WUT?

Sadly, in more than a few cases, its been the rule, and not the exception. It’s one of the reasons we adopted our “shut up and make games” policy. We got really tired of people who are in this business extol virtues they themselves are really only paying lip service to. (Important note: we do believe there are more dreamers and shapers out there making games, but the signal to noise ratio sucks right now. )

So, we went the other way. Rather than side up with the people who think they have it all figured out…we have been slowly trying to build with the most important group, who actually have something of substance to say: the players. Just so I can be clear, the players are talking, but they are infrequently listened to in any appreciable way, if at all. Because the flip side of the attitude I described above is one that eventually results in: ignoring your customers in favor of foisting the usual shovelful of crap at them, with some baubles and trinkets as the teaspoon of sugar to help the medicine go down. When I consider how I myself, and some others in this company have been treated, I have to wonder how much worse it must be for the players, who have next to no voice sometimes.

When I make comments like: we like you like you, yeah…they’re funny in some ways. But, to be direct: its truth. One of the things I say often is: if you think we should be doing something, now is the time to tell us. Why? Because we’re players too. We have a limited set of eyeballs, and we freely admit we cannot readily see all possible permutations or perspectives. Part of the problem of game design is actually getting someone to pick up the pen in the first place: a lot of developers opt for quick fixes, or are just designing ways to get you to click the way they want.

We don’t know if we will make $1.00 or $10,000,000 off of Emerald Kingdom. Nobody can tell the future. What we can say, we have a better shot at perhaps a number in between, or close to that second number if we actually spend some time designing it, as opposed to quick fixing, or adding afterthoughts. We also know that excitement is a commodity that cannot be bought. You have to earn it. I have yet to speak to one person who is excitedly waiting for a Facebook game. I have spoken to many people who are excitedly waiting for Torchlight II.

As a self funded entity…we have the freedom to dream, and the ability to act dynamically. The owners of Double Cluepon don’t feel pressured by some behind the curtain group to put a product out. We can go where this leads us, without fear of retribution from a purse holder. The people who fund us are actually a part of us, and not standing on the sidelines. Our bills are paid, our bank account has money. Fiscally, organizationally, and structurally we answer to nobody.

It’s why we can shut up and make games, and still listen and talk to the people who play them.

 

It’s also why we’re designing as public an alpha process as we can. =)

Our initial town layout test. Bolton.

More stuff to consume.

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So, a number of little things to eat up.

1) Dylan McHugh, an aspiring journalista, interviewed us last week, and has now produced an article about what a bunch of crazy people we are.

2) Uriel has released some concept art of our bedeckery twins. Smarm does not even begin to cover it.

3) Jocelyn did some work on one of our T-Shirt designs last night on LiveStream. You can see how it’s going so far over on our forums.

4) We actually made a regular blog post yesterday for a change. It’s about Gamification. You should give it a whirl.

 

And, as if you needed a bit more…for those who have not seen, or if you have not been keeping track:

Our initial town layout test. Bolton.

So, never fear. We’re going, we’re going. As usual, if you have questions, comments or concerns we encourage you to leave them here, but we really encourage you to head over to our forums, make an account and get involved.

 

Business concerns: Why we will never use recruiters.

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As our funding has picked up for Emerald Kingdom, I have begun putting together the requirements for contract job for some client work. One of the most common emails I tend to get are from recruiters. Double Cluepon will never ever use recruiters. Why you ask? It has to do with a great deal of experience in working with them.

Recruiters are the greasy car salesmen of the job and hiring industry. They are the guy who asks you on the street if you want to buy a gold watch. In my own personal dealings with them, I have had them act unethically and unprofessionally. I used to think they were always looking out for their client, the person who paid them. However, over time that perception changed to thinking they are only thinking of themselves. The recruitment industry, more or less is a middleman industry that gets in the way.

In my own professional career, I have had recruiters ask me to “re-target” my resume, which winds up being explained as a rewrite…so they can pitch it better to their client. While some feedback on resume tweaking is valid, and I have done so…I’ve had recruiters want whole swaths of changes to make their sales pitch to their client easier. If I don’t fit the job, why would you pitch my resume? Why would you do that to your client? Why would you do that to me? Furthermore, why would you ask me to put my career at risk with a bad fit?

I’ve had recruiters cold call me to get my resume, only to find out they simply want to pad their database. Leliel has had recruiters cold call him in order to pump him for CTO Contacts. In my capacity as a person who hires and fires, I have heard all sorts of wild things from the mouths of recruiters. People who tell me if I don’t use them to vet candidates, I am not only a bad company player…I am running the risk of bringing my company down. I’ve had recruiters cold call me with candidates who live in other countries, having never read the ad I placed. I have had recruiters and placement firms send me people, only to not pay them even though we have paid their invoices. This reflects badly on us, and lowers the quality of work.

Now, I am sure there are some reputable recruitment firms out there. However, the industry is rife with so many…the ratio of good to bad makes the industry as a whole unattractive as an option for scouting talent. At my last private industry position, we paid 3 invoices for a placement firm for some work with a temp I.T. worker…only for that person to not get paid for 4 months. While I realized we had fulfilled our duty in paying our bills…it still made things awkward. Fortunately, in that case…we wound up privately contracting this person. It worked out in the end…but still a wholly unprofessional situation.

I almost always add recruiter email domains to our e-mail server blacklist. Simply because, they tend to be more trouble than they are ever worth. I have yet to have any positive experience with a placement or recruitment firm. All of my peers in the I.T. industry, whether they have been placed or not placed: none of them ever talk about positive experiences. I hear nothing but horror stories.

I bring this up, because recruiters like to hit new businesses. If you’ve got a small business, steer clear. While there may be good ones out there, a great many of them are ticks. It’s better to be in there, vetting resumes and networking with people. Putting such a crucial part of your business in the hands of a middleman is a risky proposition. Middleman industries can be poison to small business. It’s best to steer clear, and stay in charge of who you bring in. It’s also what you signed up for when starting a business.

So, we will be staying away from recruitment firms, for these reasons…and many others. Anyone of you have experiences you want to share with recruitment?

E-Mail Updates.

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We’ve had the “Sign up for email updates” link for a long while. We started using it today. We will be publishing these email updates about once a month or so. You will be able to get exclusive information about Emerald Kingdom, as well as our other games. Being on our mailing list also qualifies you to test our stuff as it comes out and about.

To taunt those who have not signed up: we included a very very trivial puzzle in our first emailing today. I am excited to see who solves it first! Nothing like a little story teaser to whet the appetite!

referral

Win some swag. Have some info!

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Okay boys and girls!

We want to start talking more about Emerald Kingdom. One of the best ways to do that will be with forums. To that end, we are announcing the opening of the Emerald Kingdom Forums.

You can find them here.

And, because we like making things here, we want to hear from you. We also want to hear from your friends. Emerald Kingdom is starting to hurtle towards alpha, and we want to see what some of you folks think and want. So, to start the dialog and get you guys into the forums…we are offering you the chance to win some swag from us.

For the person who refers the most friends to the Forums, who sign up and post…we will send you a Double Cluepon T-Shirt. We will even sign it if you want. The person who refers the second highest number of people will also get a T Shirt, but…we hate signing clothing…so, no hand signed shirt for the runner up.

Both winners will also receive a color character signed by Uriel. How will you know which character you want? Easy…by the end of January, you will know.

But, you may ask…how will we know who referred who? In the box under TimeZone…have them put your forum name, or your DeviantArt, Twitter, Facebook…etc. We will tally up the referrals on Jan 31st. Winners will be the ones with the most, and second most number of people who used you as the referral. See below:

Double Cluepon staff, and their immediate families are ineligible. Referrals from the blog, and our other channels such as FB, dA are also ineligible. So, get signed up, and get your friends to sign up! The more the merrier. The small print is: we will know if you try to stack the referrals. You will be disqualified if you try. =)

In the coming week, we will be talking about Emerald Kingdom’s story, its features, character bios, and the coming Comic…Twin Perennial.So, if you want to know more…the forums are the place.

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