Posts tagged comic
Back to our regularly scheduled development!
0We have not been slacking. We have been busy with a variety of things. Honest! So, now that we have accomplished a few things, it’s time to make some announcements!
First up on the list, whether you have noticed it or not: we have actually put some content in place, and put up a real home page over at: http://www.emeraldkingdom.com/ . More than anything, we wanted to take some time to make everything uniform across the board with our sites. Emerald Kingdom’s area is now, for the most part, done. While we are on the subject: dont forget to register for our forums.
Another thing we recently accomplished is retooling a bit of the Double Cluepon home page. Feel free to check it out.
Back to the topic at hand, one of the other things we have been doing is laying groundwork for Twin Perennial. Twin Perennial is a serial webcomic. It’s purpose: to help you folks start to get into the world of Emerald Kingdom. It’s been designed from a “ground up” standpoint. From the work done so far, it’s looking very much like it will appeal to a wide variety. One of the things I have said before is, Emerald Kingdom has someone for everyone. In terms of the story based characters, that is especially true. Our wonderful Sprites run the gamut. We hope to have Twin Perennial starting up soon.
Next up on our cavalcade of news: we have acquired some new talent! We have added our new Director of Animation, whom you will know as Sandalphon. She comes to us with a background of already really awesome work. She is bringing herself up to speed, and will soon be hard at work breathing life into Emerald Kingdom. She will also make you cry if you aren’t careful. In all seriousness, she is a highly skilled animator, and we look forward to seeing the new moving models!
Finally, we have released some new art for the hungry masses:
Sheyala is one hell of a bitter pill. =) You can find out more about how she was conceptualized here.
StoryTeller begins to take shape, and other things!
1One of the first things I learned about the production of video games was that, while the game itself is important, one of the more important parts of creating game content are the tools used behind the scenes.
Early on, we recognized that content creation was going to be 50% of Emerald Kingdom. Possibly more, so while we were writing specs for Emerald Kingdom, it emerged that we were going to need some rather robust tools to create the world for the game. It was out of this discovery, that StoryTeller was born. StoryTeller has been in active code development now for what amounts to no more than a week, in terms of work done. That being said, we had to get some specifications down on paper (or in our case, a wiki) and then our new software engineer, Zach took to it. After a flurry of work yesterday, we have object placement working so far. It’s terribly rough, and it’s highly crude. The interface can be uglier than a blind date.
So with that said, in the span of about 40 hours, StoryTeller has:
- Zoom In/Zoom Out.
- Drag
- Grid selection
- Tile selection
- Tile Paint/Delete
- Object placement
- Asset drawers (where we keep things we want to use for building)
- XML File loading.
- Adding assets (tiles, objects)
- All kinds of other stuff, some working, some not.
All in all, not a bad job for the small amount of time it’s been actively worked on. The overriding specification for StoryTeller is this: creative people should not have to talk to a code developer to implement their art or vision. That goes for the people who draw (the artists) to the people who write (the writers, and quest developers) right down to the producer (the person who oversees, and maintains the vision of the finished product). A good tool should enable, not obfuscate. Simply put, when StoryTeller reaches a stable point, where it becomes useful on a full time basis, Emerald Kingdom’s world will begin construction. With the way we have done the specs for StoryTeller, building Emerald Kingdom will not take long. Why you ask?
Because while Zach is working on StoryTeller, and Doug is working on the back end of things…
Amy and the Art Department are creating model sheets.
From those model sheets, she has been putting together the assembly line for animating everything from Gremmies to Sprites. Clothing, Items…even Buildings, as you can see from the above picture. We are also adding another artist in the next week or so, to aid and speed up this process. (Wheee, Double Cluepon will be 6 people!)
While that is going on, story material is still being produced and edited. The Web Comic is being moved forward.
In short order: by the time StoryTeller gets to a usable point, which is not too far in the future…we will be ready, and we will have the supplies we need to paint the world. I have found that working in game development is not unlike cooking: there is an art to preparing all of your ingredients so things are all done in the proper order, so you can then assemble the dish.
Let’s also not forget WireWorks! WireWorks is approaching Beta. Sound has been plugged in, as well as numerous other planned features. One of the newer features added is a selector which will allow you to go up and down in the level ladder by 5 level increments. All of the menu functions have been enabled, and as I said previously, the sound is there. Sound is currently being tweaked. In addition to that, we will be updating the menu screen once more, to add a mute button for music. While we happen to think the music is great, and not in any way overbearing, some folks just don’t care for background music. We strongly believe in options, so one more menu board revision!
One of the more interesting features to have been added to the main playfield thus far is the “fuse” or timer/ticker. You can see it in the next shot.
We had always planned for a good and intuitive timer in the upper left hand box. It’s finally been implemented, and works quite well. Note the three node board. Things start to get tricky with three nodes. At that, the version of WireWorks which will be in Emerald Kingdom will have high level 4 Node Boards! (Red, Green, Blue and Yellow) Nonetheless, the game play and timers are still being tweaked a bit more. Once WireWorks hits beta, we will be opening up the testing pool a bit more. We will be starting with people who have signed up for our mailing list. Random folks will be getting Beta invites for testing WireWorks. We’re betting the beta testers will have a great time playing.
Speaking of playing, the other thing which has been implemented, is the “How to Play” tutorial. Elphie in all her glory. While the actual dialog is something that is not set in concrete yet, the routine for it is. We will be tightening up the how to play, with all the needed details and proper grammar over the next few days.
We can’t have Elphie acting illiterate! We know for a fact that hooked on phonics worked for her.
That’s about it. In wrapping up, we have not dieded. We’re all just busy busy busy. Making stuffs. For you. =)
Ja Mata!
Double Cluepon Announces: Official Licensee for Webcomic and Related Merchandise
0The ink has dried!
Joan Varitek (web/blog/deviantart/twitter) has signed an exclusive licensing contract with Double Cluepon Software. She is a highly talented artist and illustrator, and she will be producing a web-comic based on the story and characters of Emerald Kingdom. In addition, we will be promoting her work in general, (because, her regular non Double Cluepon work is freaking awesome too! ) and she will be cross promoting Emerald Kingdom and it’s associated games.
The web comic will cover the topic of Confusia and Paranoia. Two of the major NPC’s. She will also be producing a one off comic story, which will allow the players to get into Emerald Kingdom’s rich story and characters. It will be from there that you will start to learn about Kerix, and Avatea….Beatrice and Phenix. It will let you get to know The Sprites, because after all…you will be playing in a world where they live. You will also have the opportunity to get information from the comics that may lead you to interesting things within the game. That’s right: by reading the comic, you can get game information and clues to activities not available elsewhere.
But Joan is more than just a one trick pony. She will also be producing anything from prints to books based on the licensed IP. So be on the lookout for it. She has our full support, and we have every confidence in her ability to do great things with our kids. She “gets it”, and is on board all the way…we selected her because she meshed so well with our people…and her style is simply awesome. We can’t wait to see our Emerald Kingdom family start to come alive at the stroke of her pen.
So, be sure to check out and bookmark her sites. She is an official licensee, and official promoter for Double Cluepon. Thus: she is an official channel of information. You can see her announcement here.
Joan Varitek:
Website: http://www.joanvaritek.com
Deviant Art Page: http://calliope52.deviantart.com/
Blog: http://pinkopigtails.blogspot.com/
Twitter: http://twitter.com/pinkopigtails
Now, onto other news:
The name of the first quickplay has been chosen: Wire Works. It’s about 75% complete, and will be coming soon to a screen near you. You will want to be careful when playing it, or you may be liable to make Elphie angry:
Needless to say, this is not something you will want. Yay for negative reinforcement. Wire Works should be hitting internal alpha testing in a few weeks. Once it’s tested, and ready for release, it will be posted on emeraldkingdom.com, which is having the final touches put on it before being published.
Some of the things you will see on emeraldkingdom.com:
- Forums will be opened to the public.
- Official Releases.
- Beta Sign up.
- Some of the comic content alluded to earlier.
- We will be releasing a feature list at that time. (Although, we would like to get it out sooner.)
Needless to say, we have been busy little cluepon dispensers. So, keep an eye out. There is plenty more to come. We have only just started lighting things up. This week, all the conceptual art will be completed. As we complete artwork, some of it will be posted. So, keep a keen eye out for artwork.












