The best game: You play it despite not being very good at it.

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I have found that some of the best games I have played are sometimes games I am not very good at. You could say it’s a question of practice, or repetitive self training. But at the end of the day, I think we all have games which we consider to be quite a lot of fun….despite our lack of aptitude with them. Some of these for me are:

  • Puzzle Pirates: I love the puzzles, I am actually quite good at some of them. Some of the puzzles I just don’t grok…sign of great game design: I still play those puzzles. If that’s not a quality overall design, I do not know what is.
  • Super Meat Boy: I have played and finished just about every core Mario and Sonic platformer out there. Super Meat Boy hears me say this, and proceeds to laugh in my face and then gives me a swirly. I still play it despite the fact that it taunts me and makes me cry in frustration.
  • Braid: Braid is a really pretty platformer with some interesting twists. Reversing time, etc. I love the look, feel…the play is really balanced. However, games like this where you mix platform and puzzle annoy me no end. I still love playing it.
  • Trickster Online: This game’s grinding is really truly annoying as hell. No joke. However, I still love their drilling system. It’s fantabulous. While I realize this is another form of THE GRIND, it’s at least a big enough variation that you can have fun and not notice.
  • AAAahhhahahhAhAh. A Reckless Disregard for Gravity: This game makes me angry on a regular basis. But like a trained monkey, I keep coming back to it. I don’t know why I have issues with this game either…its got immediate and solid control. I guess my problem with it is the age old one for gamers swearing at their screen…collision control: NO WAY DID I TOUCH THAT!
  • Shift: One of the best flash puzzle games. I have a love/hate relationship with this game.

The sign of a good game is not always the one that’s game of the year. Or one that everyone is talking about. Sometimes the best games are the ones which annoy you to no end…but keep you coming back for more. I think one of the marks of great game design is being able to balance the frustration level of your customers so well…that it’s not so much that they leave and never come back. Being able to create the “right” kind of frustration in a player is definitely something of a hallmark.

Just my $0.02.

referral

Win some swag. Have some info!

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Okay boys and girls!

We want to start talking more about Emerald Kingdom. One of the best ways to do that will be with forums. To that end, we are announcing the opening of the Emerald Kingdom Forums.

You can find them here.

And, because we like making things here, we want to hear from you. We also want to hear from your friends. Emerald Kingdom is starting to hurtle towards alpha, and we want to see what some of you folks think and want. So, to start the dialog and get you guys into the forums…we are offering you the chance to win some swag from us.

For the person who refers the most friends to the Forums, who sign up and post…we will send you a Double Cluepon T-Shirt. We will even sign it if you want. The person who refers the second highest number of people will also get a T Shirt, but…we hate signing clothing…so, no hand signed shirt for the runner up.

Both winners will also receive a color character signed by Uriel. How will you know which character you want? Easy…by the end of January, you will know.

But, you may ask…how will we know who referred who? In the box under TimeZone…have them put your forum name, or your DeviantArt, Twitter, Facebook…etc. We will tally up the referrals on Jan 31st. Winners will be the ones with the most, and second most number of people who used you as the referral. See below:

Double Cluepon staff, and their immediate families are ineligible. Referrals from the blog, and our other channels such as FB, dA are also ineligible. So, get signed up, and get your friends to sign up! The more the merrier. The small print is: we will know if you try to stack the referrals. You will be disqualified if you try. =)

In the coming week, we will be talking about Emerald Kingdom’s story, its features, character bios, and the coming Comic…Twin Perennial.So, if you want to know more…the forums are the place.

Piracy: Creative solutions versus lockdown

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WireWorks, which we published to Kongregate wound up on some Chinese flash game site. I realize there are ways to domain lock a SWF. I even looked into them. In the end, and after talking to Raguel…I let the matter drop. Because lockdowns are almost always a losing proposition.

DRM, Digital Signing, Encryption Keys…if someone wants it bad enough, they will get it. You can pour millions, and billions into DRM and Lockdown research only to have to obliterated before your eyes. This past week has seen the Sony PS3′s private key exposed. I have to tell you, some of the comments I have seen from the game industry on this have been downright hilarious. Let me give you some examples:

“Calling bullshit on this. The whole reason Sony removed the Other OS lock was because George Hotz cracked a level of encryption that could have potentially left it vulnerable to hackers.”

Sony removed a feature which was a selling point of the PS3. Something they advertised. Something people paid for. When you buy a piece of hardware, it’s yours. It does not matter what Sony, Apple, or Microsoft have to say about it. I make this analogy often, because its a good one: Would you buy a car that had it’s hood welded shut? Would you buy a car that, having its hood welded shut, also had a seal on the doors with a EULA? What if the EULA said putting a Nitrous Tank and a Blower on your car, or taking it to a Jiffy Lube for an oil change, (rather than the dealer you bought it from) would result in arrest, imprisonment and fines? Apple, Sony and others…would have you believe that using the hardware you purchased in a manner other than what they intended is wrong, immoral, and illegal. That’s the real BS here.

Stop giving these pirates credibility and start providing the police with identities. Lets be honest here, and say if this is allowed to happen to every gaming format long term with the current financial climate as it is, we are all truly buggered.

So, should someone who uses these methods to say, run linux on their PS3 be prosecuted as well? How about someone who elects to use the hack to create custom firmware for purposes other than running games? What about folks in academia, who don’t want to pay Sony a tithe in order to fully use hardware they purchase on the open market? Should any professor who uses these hacks be subject to arrest and prison? PS3′s seem to be great for clustering, as many have already done it. With and without Sony’s assistance.

How about we stop giving manufacturers false credibility when they tell you what you can, and cannot do with your own private property?

Sure there are benefits, but you have to weigh both the good and the bad, and while I like the points you made, the hack will do far more harm than good.

While I have no love of piracy, framing this as purely a “hackers are evil cause now they can pirate” is somewhat misleading, and a straw man argument when you get down to it. There are legitimate reasons why being able to run unsigned code is important. Think about what the world be like if your PC could only run code signed by Microsoft? Or IBM? Imagine if the original IBM PC were completely locked down? What if Compaq and others had not cloned the spec? Built clean room BIOS?

The machine is locked down to protect the companies business model so the system can remain profitable.

Here we get down to the heart of the issue. Protecting a business model. If you have to protect your business model in this way, I would argue a very simple point: you don’t have a business model.

Print media organizations are trying to protect their business model. The music industry is trying to protect their business model. The movie industry is trying to protect their business model.

Know what’s missing here? None of them are trying to adapt or change their business model based on consumers want and/or needs. In all of human history, its always been easier to stick your fingers in your ears and hum real loud, than actually try to face uncomfortable facts.

DRM almost always results in failure. DVD’s. iPods, iPhones, PS3′s, the XBox, Blu-ray. The underlying thing that everyone is missing with this whole debate is probably the simplest: These companies are trying to apply software standards to hardware. They dont want to sell you anything, they want you to rent. On some score, with the disposable electronics we now have, they have succeeded. However, when it comes to a hard piece of personal property…they want to push the notion that when you take it home, it’s still theirs. That they should dictate how you will, or wont use it. This is, at best absurd. At worst, dangerous and anti consumer.

As a consumer, and a producer I have to see it from both angles. Sure, I want to protect my revenue streams. But I have to balance due diligence with going down the road where the arms race of DRM lies. So I intend to be creative in our approach. I want to protect my business model, and in doing so, that means I have to be ready to adapt. I have to be wary I don’t fall into the trap that has befallen so many industries: the notion that making a profit once entitles you to continue doing so, at all costs.

Robert Heinlen said it best:

There has grown up in the minds of certain groups in this country the notion that because a man or corporation has made a profit out of the public for a number of years, the government and the courts are charged with the duty of guaranteeing such profit in the future, even in the face of changing circumstances and contrary to public interest. This strange doctrine is not supported by statute or common law. Neither individuals nor corporations have any right to come into court and ask that the clock of history be stopped, or turned back.

Community Rally Cry

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I have posted an idea we have for an Independent Underground Game Union.

It’s something born out of our talks with friends, on all sides. Artists, Coders, Musicians. We feel it too. There is a lot of fragmentation on the scene. When something bugs you, you can complain or you can try to lend a hand and make it better. We’re going to try to band together with others to make it better.

This idea of ours might take off, or might flop. Not to be too cliche about it, but not trying would be the only way to fail here. One of the things I know personally from experience is: the learning curve can be a steep freaking hill. When I, and a few others founded Double Cluepon we flew by the seat of our pants. We did a lot of research, explored a lot of options, but in the beginning we just had ideas. None of which had been drilled down into tangible starting points. I’m not talking about code, or art here. I am talking about much simpler things. Things like:

  • How do we make money?
  • How do you build a brand?
  • How can we publish?
  • Where can we publish?
  • How can we do this without losing our hard earned work?
  • Should we LLC, or Incorporate?
  • What if we get sued?
  • How do you set up infrastructure so everyone can work?
  • How do you figure out cost effective ways of doing things?
  • How do we reach out to others who want to do, or are doing what we are doing?

In the end, we wrote a business plan and incorporated, started using various channels to get followers, went to a few meetings here and there…

We put together plans and backup plans. We floated ideas, shot down some and pushed others. Double Cluepon is 10 folks. We fully intend to make money, because while we love games, we also understand that a business needs to survive. The current modern method for that is money. So they say.

What bugs us, is the sheer lack of close community for the indie market here in Chicago. One thing we keep hearing is “There’s a huge lack of networking going on”. In Chicago. A city that never sleeps. This is where Bungie started. The coin op biz had its real infancy here. Yet, those days are gone. What we’re left with is a lot of little groups, filled with really talented people. We’ve seen some crossover, but only sporadically. This bothers not just us, but others too.

We think that needs to change. So, to that end…we’re speaking to folks. We dont care about your background or who schooled you. If you make games, make art for games, or make music for games, and you live in the Chicago or northern Illinois area, well then, we want to talk to you. Period. We keep learning new things. Just as you do. We want to share what we have learned, as well as find out what others have learned.

It’s our intention to form a working group with a goal: to produce a charter for a non profit indie/underground game union. You can read more about the idea on the page linked at the beginning of this post. We hope if you are a part of this awesome thing we call game development you will reach out to us. Some of you have already, but we want to hear from more of you. Don’t be shy. Speak up.

Finally here. Welcome to 2011!

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[Important: Just a quick note, we made mention of some of our ongoing plans for the new year here. You should check them out, we are definitely looking for feedback on these things.]

Another thing worth noting is that, on Saturday, the Board of Directors for Double Cluepon will be meeting and setting up a schedule for a great many things. Be sure to look out for announcements, which may come at any time.

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