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	<title>Comments for Double Cluepon Software: The Blog</title>
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	<link>http://blog.doublecluepon.com</link>
	<description>Life at an underground game company.</description>
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		<title>Comment on As Alpha gets closer, let&#8217;s talk about policy. by JBent90914 on Coffee &#38; Power</title>
		<link>http://blog.doublecluepon.com/2012/01/06/as-alpha-gets-closer-lets-talk-about-policy/comment-page-1/#comment-481</link>
		<dc:creator>JBent90914 on Coffee &#38; Power</dc:creator>
		<pubDate>Sat, 07 Jan 2012 00:14:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.doublecluepon.com/?p=1166#comment-481</guid>
		<description>A disclaimer to my comments: I am not now, nor have I ever been, a &quot;gamer&quot;.  The last exposure I had to things like that was dropping too many quarters for pinball in college.  Having said that, I think this article is less about gaming, and more about quality.

The prevailing trend in most modern societies appears to be quite far along the &quot;trade-a-little-quality-for-money&quot; curve.  The effects of this were, at first, minimal and seemingly trivial.  Some years (decades, perhaps?) along, and we accept as routine the need to repair our new automobiles after only a few months of ownership, reboot our (Windows) PC&#039;s once per day (if we&#039;re lucky), and gorge ourselves on food which tastes only slightly better than the cardboard container in which it arrived.

In this context, I think you should be congratulated not only as an organization -- for having the courage to build a product which holds users to a higher standard -- but also as an individual.  Quietly bucking convention is one thing; it&#039;s something entirely different to brag about it on the web.  (And we both know blog posts such as this are recorded for essentially all time in a myriad of highly-accessible, highly-searchable archives, so this will endure for many years.)

As a footnote, I think you should also be congratulated for such innovative use of the word &quot;nerfing&quot;.  A real accomplishment, that.  (-:</description>
		<content:encoded><![CDATA[<p>A disclaimer to my comments: I am not now, nor have I ever been, a &#8220;gamer&#8221;.  The last exposure I had to things like that was dropping too many quarters for pinball in college.  Having said that, I think this article is less about gaming, and more about quality.</p>
<p>The prevailing trend in most modern societies appears to be quite far along the &#8220;trade-a-little-quality-for-money&#8221; curve.  The effects of this were, at first, minimal and seemingly trivial.  Some years (decades, perhaps?) along, and we accept as routine the need to repair our new automobiles after only a few months of ownership, reboot our (Windows) PC&#8217;s once per day (if we&#8217;re lucky), and gorge ourselves on food which tastes only slightly better than the cardboard container in which it arrived.</p>
<p>In this context, I think you should be congratulated not only as an organization &#8212; for having the courage to build a product which holds users to a higher standard &#8212; but also as an individual.  Quietly bucking convention is one thing; it&#8217;s something entirely different to brag about it on the web.  (And we both know blog posts such as this are recorded for essentially all time in a myriad of highly-accessible, highly-searchable archives, so this will endure for many years.)</p>
<p>As a footnote, I think you should also be congratulated for such innovative use of the word &#8220;nerfing&#8221;.  A real accomplishment, that.  (-:</p>
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		<title>Comment on As Alpha gets closer, let&#8217;s talk about policy. by Dennis</title>
		<link>http://blog.doublecluepon.com/2012/01/06/as-alpha-gets-closer-lets-talk-about-policy/comment-page-1/#comment-480</link>
		<dc:creator>Dennis</dc:creator>
		<pubDate>Fri, 06 Jan 2012 18:56:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.doublecluepon.com/?p=1166#comment-480</guid>
		<description>This is an interesting topic for me as I am gamer.
And I really agree to many points. Today it looks so that the dev´s excpecialy mainstream companys, try to remove hard content which is for the core gamer not really &quot;hard&quot; or &quot;to difficult&quot;.. it is rather a chalange and huh? Thats why we play games right? I love a chalange and I do not flame if I need several try´s to success in a mission, level or to beat an npc. Exspecialy not if its teamwork.. (mutliplayer).. I like to talk with friends why we failed and to discuss another strategy.

I think you said in one line that todays dev´s remove difficult content or they make it much more easy to just give a wider range of people access to the game. I mean those people who maybe otherwise would quit the game early. So these decisions are there to maximize the user base. Me and my friends talked about this problem as we think we are core gamer, we do really have problems with this.

This is my opinion and experience from other games. I do not know Emerald Kingdom right now but your story was interesting and I will take a look and go further into detail what Emerald Kingdom is. Thank you. :)</description>
		<content:encoded><![CDATA[<p>This is an interesting topic for me as I am gamer.<br />
And I really agree to many points. Today it looks so that the dev´s excpecialy mainstream companys, try to remove hard content which is for the core gamer not really &#8220;hard&#8221; or &#8220;to difficult&#8221;.. it is rather a chalange and huh? Thats why we play games right? I love a chalange and I do not flame if I need several try´s to success in a mission, level or to beat an npc. Exspecialy not if its teamwork.. (mutliplayer).. I like to talk with friends why we failed and to discuss another strategy.</p>
<p>I think you said in one line that todays dev´s remove difficult content or they make it much more easy to just give a wider range of people access to the game. I mean those people who maybe otherwise would quit the game early. So these decisions are there to maximize the user base. Me and my friends talked about this problem as we think we are core gamer, we do really have problems with this.</p>
<p>This is my opinion and experience from other games. I do not know Emerald Kingdom right now but your story was interesting and I will take a look and go further into detail what Emerald Kingdom is. Thank you. <img src='http://blog.doublecluepon.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on As Alpha gets closer, let&#8217;s talk about policy. by Karissa</title>
		<link>http://blog.doublecluepon.com/2012/01/06/as-alpha-gets-closer-lets-talk-about-policy/comment-page-1/#comment-479</link>
		<dc:creator>Karissa</dc:creator>
		<pubDate>Fri, 06 Jan 2012 18:36:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.doublecluepon.com/?p=1166#comment-479</guid>
		<description>RECEIVE BACON. Or rather...some trust, which could be redeemed for bacon, somewhere.</description>
		<content:encoded><![CDATA[<p>RECEIVE BACON. Or rather&#8230;some trust, which could be redeemed for bacon, somewhere.</p>
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		<title>Comment on The sad tale of Squeenix. by John Evans</title>
		<link>http://blog.doublecluepon.com/2011/12/15/the-sad-tale-of-squeenix/comment-page-1/#comment-444</link>
		<dc:creator>John Evans</dc:creator>
		<pubDate>Thu, 15 Dec 2011 20:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.doublecluepon.com/?p=1140#comment-444</guid>
		<description>Kind of like Vince McMahon buying WCW?</description>
		<content:encoded><![CDATA[<p>Kind of like Vince McMahon buying WCW?</p>
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		<title>Comment on Advice for Writers by Castiel</title>
		<link>http://blog.doublecluepon.com/2011/11/27/advice-for-writers/comment-page-1/#comment-433</link>
		<dc:creator>Castiel</dc:creator>
		<pubDate>Sun, 27 Nov 2011 23:34:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.doublecluepon.com/?p=1123#comment-433</guid>
		<description>That&#039;s fantastic! I&#039;m flattered. ^_^ If they ever have any other questions, send &#039;em this way. I&#039;m a student too, so I&#039;d be more than happy to help.</description>
		<content:encoded><![CDATA[<p>That&#8217;s fantastic! I&#8217;m flattered. ^_^ If they ever have any other questions, send &#8216;em this way. I&#8217;m a student too, so I&#8217;d be more than happy to help.</p>
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		<title>Comment on Advice for Writers by Mia</title>
		<link>http://blog.doublecluepon.com/2011/11/27/advice-for-writers/comment-page-1/#comment-432</link>
		<dc:creator>Mia</dc:creator>
		<pubDate>Sun, 27 Nov 2011 22:16:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.doublecluepon.com/?p=1123#comment-432</guid>
		<description>I&#039;ll be sharing this with two of my students who want to be writers - one a screenwriter, the other wants to work in the game industry :)</description>
		<content:encoded><![CDATA[<p>I&#8217;ll be sharing this with two of my students who want to be writers &#8211; one a screenwriter, the other wants to work in the game industry <img src='http://blog.doublecluepon.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Salute to Three Rings Design. I bid you adieu. by Azrael</title>
		<link>http://blog.doublecluepon.com/2011/11/17/salute-to-three-rings-design-i-bid-you-adieu/comment-page-1/#comment-419</link>
		<dc:creator>Azrael</dc:creator>
		<pubDate>Thu, 17 Nov 2011 21:28:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.doublecluepon.com/?p=1113#comment-419</guid>
		<description>&lt;blockquote&gt;
&lt;a href=&quot;#comment-418&quot; rel=&quot;nofollow&quot;&gt;
&lt;strong&gt;&lt;em&gt;Daniel James:&lt;/em&gt;&lt;/strong&gt;
&lt;/a&gt;
 Thanks for this post, it’s heartfelt. 
&lt;/blockquote&gt;

You&#039;re welcome. Without wanting to sound like I am pandering, you would be surprised at how much of an impression The Ringers have made here at Double Cluepon. There are things we do, and are designing that are in the very same vein/attitude of TRD. From Lists and Anti lists..down to rethinking how user facing metrics should work. I, and the rest of us have you folks to thank for that. 

Three Rings will be inspiring and promoting game development no matter what happens as a part of Sega. If nothing else, take to heart that Double Cluepon has adapted some (but more importantly, not all...we could not be different if we took it all! ) of TRD&#039;s ways. They will go on in some ways. =)</description>
		<content:encoded><![CDATA[<blockquote><p>
<a href="#comment-418" rel="nofollow"><br />
<strong><em>Daniel James:</em></strong><br />
</a><br />
 Thanks for this post, it’s heartfelt.
</p></blockquote>
<p>You&#8217;re welcome. Without wanting to sound like I am pandering, you would be surprised at how much of an impression The Ringers have made here at Double Cluepon. There are things we do, and are designing that are in the very same vein/attitude of TRD. From Lists and Anti lists..down to rethinking how user facing metrics should work. I, and the rest of us have you folks to thank for that. </p>
<p>Three Rings will be inspiring and promoting game development no matter what happens as a part of Sega. If nothing else, take to heart that Double Cluepon has adapted some (but more importantly, not all&#8230;we could not be different if we took it all! ) of TRD&#8217;s ways. They will go on in some ways. =)</p>
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		<title>Comment on Salute to Three Rings Design. I bid you adieu. by Daniel James</title>
		<link>http://blog.doublecluepon.com/2011/11/17/salute-to-three-rings-design-i-bid-you-adieu/comment-page-1/#comment-418</link>
		<dc:creator>Daniel James</dc:creator>
		<pubDate>Thu, 17 Nov 2011 20:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.doublecluepon.com/?p=1113#comment-418</guid>
		<description>Thanks for this post, it&#039;s heartfelt. 

I can&#039;t really address the issues that might or might not have led to us being acquired, but I hope to post my own heartfelt thoughts at some point soon.

As for whether we&#039;ll keep doing the good stuff -- time will tell and the proof will be in the pudding. I think we will, but all I ask is keep your mind and eyes open and see how things go.

- Daniel</description>
		<content:encoded><![CDATA[<p>Thanks for this post, it&#8217;s heartfelt. </p>
<p>I can&#8217;t really address the issues that might or might not have led to us being acquired, but I hope to post my own heartfelt thoughts at some point soon.</p>
<p>As for whether we&#8217;ll keep doing the good stuff &#8212; time will tell and the proof will be in the pudding. I think we will, but all I ask is keep your mind and eyes open and see how things go.</p>
<p>- Daniel</p>
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		<title>Comment on Sprites and other NPC&#8217;s. by The Sprites, what they will mean for you, and why they are important. &#124; Double Cluepon Software: The Blog</title>
		<link>http://blog.doublecluepon.com/2009/11/19/sprites-and-other-npcs/comment-page-1/#comment-353</link>
		<dc:creator>The Sprites, what they will mean for you, and why they are important. &#124; Double Cluepon Software: The Blog</dc:creator>
		<pubDate>Thu, 01 Sep 2011 23:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.doublecluepon.com/?p=33#comment-353</guid>
		<description>[...] Kingdom will be The Sprites. We are not talking about the game terminology. When we talk about Sprites in Emerald Kingdom, we&#8217;re talking about a race of people. We&#8217;ve spoken of them before, of course. Today though, I want to tell you a bit more about [...]</description>
		<content:encoded><![CDATA[<p>[...] Kingdom will be The Sprites. We are not talking about the game terminology. When we talk about Sprites in Emerald Kingdom, we&#8217;re talking about a race of people. We&#8217;ve spoken of them before, of course. Today though, I want to tell you a bit more about [...]</p>
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		<title>Comment on 20 things Nova needs to know before coming to Chicago. by Leliel</title>
		<link>http://blog.doublecluepon.com/2011/08/12/20-things-nova-needs-to-know-before-coming-to-chicago/comment-page-1/#comment-330</link>
		<dc:creator>Leliel</dc:creator>
		<pubDate>Wed, 17 Aug 2011 14:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.doublecluepon.com/?p=917#comment-330</guid>
		<description>That&#039;s a great list!  It should be right up there on the tourist maps. ;-)</description>
		<content:encoded><![CDATA[<p>That&#8217;s a great list!  It should be right up there on the tourist maps. <img src='http://blog.doublecluepon.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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