Autumn approaching, how about an update!

Man, have we been busy here at Double Cluepon. We’ve been silent as of late, because there have been so many happenings and things going on that to be frank, the blog here was starting to get a little dusty. Well, here is an update. This one is going to be a bit long, and a bit intense but here it is.

  • Our interns. They are amazing!

To begin with, we won’t be releasing a lot of intern work, as much of it is a surprise. The summer season interns have accomplished so much, and have improved their art by leaps and bounds. We’re going to be sending them back to school soon, better than they came to us. This is the point of an internship/apprenticeship. They’re not slave labor. They’re there to get something from you. In return, you wind up getting something from them: collaboration and ideas. If you think interns are gophers, or waitresses then please stop posting ads for them.

But let’s get back to brass tacks and take a look at just a few of the splendid things our interns have done this summer.

Prop works. Here you can see some statues.

As you can see, they have produced some stellar game ready material. To the left we have some statues, some broken some complete. When you get down to it, building a world comes down to details. So many details. Buildings are not enough, you have to think of everything from trees to cracks in the pavement, even vegetation in the cracks in the pavement.

The other big thing you have to think about, especially with students is teaching them how to work according to a previously settled upon style. This is especially difficult when you get students who are eminently talented not just in digital, but in physical mediums. When you get someone who is really talented in oil painting, making the transition to controlled environment digital painting takes time and patience on both sides. The best teachers and mentors understand that you can’t order someone in art. You have to work with them, to blend their talents with those of others in order to turn out consistent artwork for a project.

Beatrice, as done by Arael, and broken up into pieces for inclusion in Twin Perennial.

Of course, the interns have not just been working on the “Emerald Kingdom” in game style alone. They have been working to develop a style for the Twin Perennial material as well. Twin Perennial, as you may or may not know, is a side project to introduce the story and characters to people using a moving comic format. One of the tasks we assigned the interns was to develop parts, bits and pieces for a “toolbox” of parts that could be easily added and tweened for this. I am happy to say that between Keeran and Arael, we not only have solid backgrounds but have begun assembling the toolbox of parts as well. It was important here that the style be something easily and quickly done. This was done magnificently.

Our art interns worked tirelessly all summer, in almost every facet of production. They produced assets for the game, and assets for things tied into the game. They were simply wonderful to have around, and not only produced artwork they also got to collaborate and give ideas.

For their final project, they were assigned the task of coming up with T-Shirt designs for screen printing. Once done, they will then shoot the screens, and print shirts with the design. Those designs are still in progress, but I want to show you some of the current work you will eventually see in the Spring.

The new “Mark of Avatea” shirt design.

We tasked them to come up with a one color design, with the explicit instruction to use negative space in the design. Once again, they exceeded our expectations.They went all out, and just put things together that simply shine!

Up first you can see we have a new shirt design with Avatea as the focus. We really loved this one and almost immediately approved it. We think it goes really well with the Art Nouveau prints we are also in the process of doing. In the past, we have focused on doing one off designs here and there for passing out this or that at conventions, or for prizes. As we wrap up our appearances in the 2012 convention season, one of the things we’re doing is putting together a comprehensive marketing strategy for the Spring of 2013. Why, you might ask? Because things are going to be a lot different then, and there is going to be a great deal more to market. That’s why.

The new “Mark of Beatrice” shirt design.

The next shirt we have to show you, is the new Beatrice design. Again, brilliant use of negative space, not to mention Beatrice’s colors.

These are just two of the shirts that are currently in the design and perfection stages. There will be others. These will be printed soon, but will be exclusively available in limited editions for the coming months. In other words, if you win one, or know people here…you might get one soon. You will see them in larger numbers, and in general availability in Spring.

  • A whole new world.

Awhile ago, Castiel departed Double Cluepon to pursue some other things she had going on, and we all wish her the best of luck in her future endeavors! Replacing her was tough, but we managed to get someone in here to take the helm of the writing department. So without further ado, our new writing director will be known to you and all as Metraeon; and she will be taking the first and second draft of things, and producing the final tome of what will be the Emerald Kingdom universe. But, she has an even harder task ahead that she is not just looking forward to, but eager to get her feet wet with: finishing and helping to produce the story and quest system in Emerald Kingdom.

The code flies out of the development…

We recently re-organized our development department, and added some new talent as well. With these steps, we have made really big strides. The underlying technology has been nearly perfected, and we have moved into getting ourselves ready for the upcoming alpha testing. Yes, that’s right. We’re getting close. Really close. So close we’re going to look at adding more development and animation staff in the near to intermediate future.

With the additions to our development staff, the addition of the new writing staff, the help of the interns for the summer season we have made a great deal of progress. As we head into the autumn, one thing is certain: things are picking up, the pace is quickening, we’re hard at work and busy.

Keep an eye out.




  3 comments for “Autumn approaching, how about an update!

  1. Mia
    July 31, 2012 at 3:51 pm

    Congratulations on everything you all have accomplished I we the last few months! So excited to see what comes next!

  2. Mia
    July 31, 2012 at 3:52 pm

    I we = in

  3. Kire
    July 31, 2012 at 5:10 pm

    Hope to see concept drawings of the wilderness/cities. It would be nice to read the story teases and developments with the correct art style to visualize it with.

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